We ended up with this interesting corner-to-corner design but were unable to play all the tiles availed to us for the game. I found it uniquely frustrating, as well as reminiscent of the backlog of tales languishing on my hard drive. It even escapes me as to who won this round of the game. I’d prefer to play to the bitter end, either ending up with unused tiles or leaving my partner with them, ultimately using every letter rather than hitting the “pass” button again and again.
So how do I work toward that goal in writing? How do I complete these unfinished stories? If I really don’t mind a bitter end as mentioned above rather than “happily ever after”, the sky’s the limit. Right?
The first step is to quit beating myself up. To look at the whole catalog and mark each unfinished title as a failure will only freeze my willingness to fix any of them. Instead, I intend to pick one example and pinpoint what caused me to stop writing.
I know one of my weaknesses is in action sequences. One story in particular comes to mind where the hero and heroine are about to meet their latest nemesis. Then everything just stopped for fear I would only ruin what came before.
Perhaps it’s time to find help in that regard by seeking out writing exercises or even just reading a good action scene I admire. The important thing is to try. And for some months I’ve been too intimidated by the inner critic to begin. I’ve been paralyzed from even reading these works in progress.
Maybe I should ignore what came before, thereby avoiding my inevitable edit mode, and pick up where things left off. The results might bring a surprising success.
I hope you are not like me and aren’t letting anything hold your creativity back. Let’s go make art!
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